I am an artist working with New Media. I integrate Art, Media and Technology to create immersive, interactive experiences. In my works and research I am especially interested in interactive projections, interactive narratives and new interface control systems. Being a New Media Artist is a hard job today. On any step I make, I am challenged by traditional artists, media practitioners and software developers...

This blog is a diary of theories that interest me, my favourite artworks, thoughts and observations related to New Media, which I collected during my creative development.

In the blog I also include some research, thoughts and steps I made while working on my new project: 'Who Are You?'. Currently, I explore the relations between interactive media, space architecture and the viewer's physical body. I'm interested how they shape the narrative and the experience of an interactive artwork. I also investigate how elements and music would help to shape this experience and a meaning.

Please also visit my home web site: www.patrycjacudak.com

Interactive Media as Invisible Framework in Storytelling and Relationship-making

March 29, 2011

(From the essay ‘The Construction of Experience: Turning Spectators into Visitors’ by Luc Courchesne in ‘New Screen Media’ by Rieser and Zapp; 2002)

In his article, Luc Courchesne predicts a great expansion of interactive media art. He argues that the medium will be ‘built around three basic features: interactivity and the connectivity coming from the twentieth-century computer and networking technologies; the moving image, inherited from cinema and television; and the immersivity created by the panorama artists of the early ninetieth century’ (ibid; pp. 257)

In the next part of his essay, the author describes his practice and particular artworks. He started as a video artist, using video to craft linear transformations and to examine how it could be experienced in space. He noticed the usefulness of the medium as a real-time experience.

In one of his first projects, ‘Encyclopaedia Chiaroscuro’ (1987), the artist created a hypervideo, combined of numerous nodes, that could be manipulated in real-time. The visitors of the artwork, noticing that their movement relates to the projection, ‘engaged in a sort of dance with the installation’(ibid; pp. 258). However, the Courchesne noticed that the majority of the viewers felt frustrated, since their experienced was not fully controlled. Therefore, the artwork ‘begun to be understood as a kind of scratch video apparatus meant to be brutalised’ (ibid; 258).  According to the artist, it is important to include familiarity into interactive pieces so users feel comfortable with how to think and behave in relation to it.

The next question the author asks is: ‘what metaphor could help integrate technology and content so that visitors would be drawn to engage immediately with the work.’ (ibid; 259)

In his next project, Courchesne intends to use familiarity in the interface to engage the viewers.  He decides to use people’s faces and gestures, as he sees them as ‘mostly easily to recognised and the one for which we have, in any culture, the widest and most subtle range of interpretations’ (ibid; pp. 259). In his ‘Portrait One’ (1990), Courchesne creates a character, using a female face, that engages the viewer into conversation and encounters increasingly private and intimate discussions. The artists noticed a huge engagement of the viewer to the fictional character, and noticed that in this engagement, the framework: the medium and interactivity, became invisible, the viewer was fully immersed into the experience.

What especially interests me in this artwork is that the artist used the medium and interactivity to build the experience, not to play with technology.  I attempt to integrate this concept in my own artworks, and use the power of interactivity as a tool of my storytelling, rather then create an ‘interactive pleasure’.

Another aspect of this piece that really draws my attention is the concept of building a relationship between the viewer and the fictional character. The artist, through the body language, gestures and conversation topics, crossed all the boundaries of public, social, personal and intimate space to build a close relationship. Similarly in my project, ‘Who Are You?’ (2011), I made my viewer to walk towards the projection screen, and to trigger a character performance relevant for a particular space to build the relationship between the viewer and the character. Interestingly, both of us used gestures, body language and conversations, and divided the narrative into particular proxemic spaces. Moreover, both of us concentrate on using the interactive media as an invisible framework to tell stories.

The next of the artist was to strength the illusion’ of growing relationship between the character and the visitor. In his ‘Family Portrait’ (1993), he added ‘levels of intimacy’ (ibid; pp. 261). The visitor has a choice to go further and to cross the boundary of the proxemic spaces, to make an intimate relationship. In the final stage, the character ends up with confessing something very personal. The visitor, similarly like in my ‘Who Are You?, discovers something new, maybe even shocking, about the character.

Courchesne argues that in his projects he enriched the experience of an encounter between visitors and virtual characters. The installation became a conversational space.  He also argues that the only narrative that emerges from interactive video installations is a narrative generated by the visitors, in their experience. ‘(…) immersive images free the viewer’s body and multiplies the possible points of view: choosing what to look at amounts to picking a subject and making something of it. Any immersive medium is thus by nature interactive and transforms spectators into visitors’ (ibid pp. 266).

The artist concludes that the combination of immersion, movement and interactivity should be the fundament of the next mass medium and the cultural expression of a society moving into twenty-first century and looking at it’s own identity. I strongly agree with the author, in my opinion, interactivity reveals the best how we perceive the world today.

 

Notes on choreography

March 23, 2011
(from ‘A Choreographer’s Handbook’ by Jonathan Burrows (2010, Oxon: Routledge)

Material

‘You are you, and you can only make what you can make’ (pp. 2)

‘The performer I choose to work with is the first and most important material of dance piece. Everything that happens is bound by that choice. (…) So my question is this: what can I do?’ (pp. 5)

‘Another way of looking at it might be this: that ‘material’ is what happens in the gap between two movements. This puts the emph...


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Notes on Directing Actors for Film and Video

March 22, 2011

(from the book by Judith Weston 'Directing Actors: Creating Memorable Performance for Film and Television')

‘Directing film or television is a high-stakes occupation.’

In her book, Judith Weston, who is a professional actress and director, presents some of the most common mistakes that directors commit while working with actor on a set. The author suggests some quick techniques to fix or improve the mistakes. She also suggests some longer term rehearsal exercises and warm-ups to prepare a...


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Notes Toward a Hypertextual Theory of Narrative

March 22, 2011

(from the essay by Jon Dovey, in ‘New Screen Media’, edited by Rieser and Zapp, 2002)

What is hypertext?

‘Hypertext refers to works which are made up from discrete units of material, each of which offer the user a number of choices as to which unit is next encountered. That is to say: pieces of text which carry within them paths to other texts. The work itself is made up from discrete bodies of representational content, linked together in a web of connections, which the user must navi...


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Interactivity in Self Expression and Storytelling

March 22, 2011

(From the essay ‘The Interactive Art Gambit’ by Ken Feingold, in ‘New Screen Media’, 2002, edited by Rieser and Zapp, based on the lecture originally presented at Technology in the 90s, the Museum of Modern Art, New York, 7 April 1997)

‘Emerging from a peculiar concatenation of sculpture, experimental cinema, automata, arcade machines, shrines and computer technology, the interactive work of art holds an equally peculiar status in a nether-world between Fine Art, what has come to b...


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New Directions in Cinematic Language

March 16, 2011

(From the essay by Lev Manovich: 'Spatial Computerisation and Film Language'; in ‘New Screen Media’ by Rieser and Zapp; 2002)

In his essay, Lev Manovich questions how computerization affects our very concept of moving image. He explores three new directions for film language, opened by computeristation: time, surface and space.

The first point he considers is the function of loops in narrative. Manovich wonders if loop can become a new narrative form appropriate...


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On viewers' participation: from expanded cinema to digital cinema

March 15, 2011
(from the essay of Annika Blunck: 'Towards Meaningful Spaces', in ‘New Screen Media’ (2002) edited by Rieser and Zapp)

Annika Blunck, in her essay, argues that traditional cinema has benn challenged by new technologies, multimedia and data manipulation, that allow the viewer to participate : “No longer are the members of the audience reduced to passive viewing, they have become an integral part of the experience, their actions affecting the way in which the story unfolds” (Blunck i...


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History of Experiments with Video

March 15, 2011

(from Peter Weibel's essay: 'Narrated Theory: Multiple Projection and Multiple Narration', in 'New Screen Media', Rieser & Zapp; 2002)

Weibel, in his essay, describes the history of video installations and lists some interesting and significant for the video history experiments with the medium.

He stars with some experiments in late 40s and early 60s, experiments with material parameters of film. Here, he refers to some artists who scratched, painted or gl...


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Black Swan - my review

March 14, 2011

Black Swan (2011)

Darren Aronofsky

Black Swan is a psychological thriller, where the main character, a ballerina preparing for the Swan Queen role, becomes obsessively dedicated in her preparation and paranoid of loosing the opportunity. The unreliable narrator take the viewer on a journey through her pain of cracked nails and toes, obsessive visions of blood, talking pictures and evils, homosexual fantasies and paranoiac thoughts related to her relationships with othe...


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How to make a DIY rear projection screen? (with a shower curtain)

March 10, 2011

In my last interactive video installation “Who Are You?” (2011) I needed my viewer to come very close the projection screen. However, the viewer standing so close to the screen was likely to cast their shadows. The shadows would interrupt the projection, cause the viewer to re-locate, evoke frustration – they would spoil the whole experience of my installation. I needed a solution – a back projection.

A viewer standing very close to the projection screen

Looking at the market I found o...


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